I guess my short questions are, should I learn Inkscape and Fusion over Illustrator and AutoCAD for any reason? And, is there a program that I’m missing out on to easily build in 3D space that is better than Sketchup for the GF?
But, I can model it in Sketchup and then export to an AutoCAD file or pdf and bring into Illustrator. It too has limitations like the way it draws a circle in segments. I also love Sketchup for roughing things out in 3D. Is one better than the other for what we are trying to do? But, there are more mentions of Inkscape that Illustrator. Illustrator - I dabble with Illustrator and also use it for my architectural practice so I’m familiar enough to be able to work through things. Is there an advantage to using Fusion 360 over AutoCAD for the GF? A lot of the new topics lately have mentioned Fusion 360, but that seems to really be for 3D, and complex parts. It can be very rigid, but also very precise. I use AutoCAD LT everyday for architecture and I understand its advantages and limitations. I’m trying to decide if I need to learn another program or two.
There are references to several different software programs and my head is beginning to spin.
Rendering time can vary depending on assembly size, reflectivity, transparency of parts, and a few other variables.I’m not sure how to be succinct with my question. For example, you can set your solid bodies to be “made of” marble, wood, various metals, glass, and more before changing the Environment Style with a choice of 8 different styles and be able to rotate the light source to control where highlights show up on your design.įusion 360 gives you the right to choose the type of rendering process, it can be quick, normal, or advanced. You need first to apply materials to your design with the workflow, and you can give specific material attributes to your model.
You will also notice the toolbar has tools to control materials, environment, and quality of rendering. in the rendering workspace, you will see the background and model change a little as it is being optimized for visualization.
In Fusion 360, you just have to head over to the model or patch icon and hover over it to get a flyout that lets you select render. Animations and Simulations Fusion 360 VS Rhino?īoth Fusion 360 and Rhino offer their users a rendering option to create renders that can give a realistic view of the product and a clearer vision of a conceptual design than a plotted drawing. Adapted to additive manufacturing, the advantages of Rhino are not limited to this sector. You can indeed develop technical drawings and illustrations, thus communicating your ideas more easily. Your 2D creations can also benefit from the strengths of Rhino, thanks to the features of Make2D. You will find all the basic tools, transformation tools, points, curves, or surfaces. Rhino provides access to a wide range of tools to develop your projects, whatever your field. This modeling technique is the most precise out there. This type of modeling allows us to optimize the number of facets making up the surface of the object. You can, therefore, create your surface in three dimensions by making changes on curves. This technique involves performing modeling by working on curves rather than connecting polygons and vertices. Rhino, on the other hand, uses the curve modeling technique, with non-uniform rational B-splines (NURBS or Non-Uniform Rational Basis Spline). Long story short, Fusion 360 comes with many tools that should always be combined to make the process of designing products easier and give better results. The third is polygonal modeling, which allows: the creation of organic or ergonomic shapes in the software’s sculpt space, creation of a Tspline from primitives (boxes, cylinder, etc.), creation from profiles (closed curves) by extrusion, sweeping, and the possibility of transforming a surface created from the Model environment or Patch into a T-spline to edit the shape. In this environment, a closed solid can be decomposed into its constituent surfaces. It contains surface creation tools (extrusion, sweep, etc.) that allow surface creation based on sketch profiles. The relationships between sketch elements and dimensions are defined in the sketch and reflect the design intent. The first is parametric modeling, which is based on 2d sketches forming a closed network of curves (Profile). Fusion 360 can be used for different types of modeling, from technical details to organic surfaces.